Lagi galau yah susah cari STRING/ AOB (Array of bytes) Lost Saga Indonesia
Nah kali Ini Saya Akan Share AOB / String LOST SAGA Dan Base LostSaga
Disini
Beberapa String Yang Belom Saya Coba Dan Agan Bisa Coba Sendiri
Karna harapan Saya
BERBAGI ITU INDAH
Bila Anda Scan Ndak Nongol Di Memory (sebelah kiri)berarti AOB/String nya geser)
udah Saya test barusan kok banyak ndak geser string/aob nya
Yuk Lansung TKP aja AOB string Nya
52 65 77 61 72 64 00 00 00 51 75 65 73 74 43 61 6D 70 42 61 74 74 6C 65 57 69 6E 00
( RewardQuestCampBattleWin )
51 75 65 73 74 43 61 6D 70 42 61 74 74 6C 65 4B 4F
( QuestCampBattleKO )
51 75 65 73 74 45 6E 74 65 72 43 61 6D 70 42 61 74 74 6C 65 00 00
( QuestEnterCampBattle )
00 51 75 65 73 74 43 61 6D 70 4A 6F 69 6E 00 00
( QuestCampJoin )
51 75 65 73 74 50 72 65 73 65 6E 74 52 65 63 65 69 76 65 00
( QuestPresentReceive )
00 51 75 65 73 74 54 75 74 6F 72 69 61 6C 00 00
( QuestTutorial )
00 51 75 65 73 74 47 65 74 50 6F 74 69 6F 6E 00
( QuestGetPotion )
00 51 75 65 73 74 45 6E 74 65 72 50 6C 61 7A 61
( QuestEnterPlaza )
00 51 75 65 73 74 4C 6F 67 69 6E 43 6F 75 6E 74
( QuestLoginCount )
51 75 65 73 74 4F 70 65 6E 4D 61 6E 75 61 6C
( QuestOpenManual )
00 51 75 65 73 74 53 6F 6C 64 69 65 72 4C 65 76 65 6C 55 50
( QuestSoldierLevelUP )
51 75 65 73 74 45 78 74 72 61 49 74 65 6D 52 65 69 6E 66 6F 72 63 65 53 75 63 63 65 73 73 00
( QuestExtraItemReinforceSuccess )
51 75 65 73 74 50 65 73 6F 47 72 6F 77 74 68 54 72 79 00
( QuestPesoGrowthTry )
00 51 75 65 73 74 54 69 6D 65 47 72 6F 77 74 68 53 75 63 63 65 73 73
( QuestTimeGrowthSuccess )
map%d_use_coin_cnt & mode%d_coin_visivle <<<< 99 >>> token emas
MAX_HP_UP
Skin%d <<<< 00 >>> skin hack
Skill%d <<<< 00 >>> anti skill
%s_pre_delay <<<< 000000 >>> assasin
%s_delay <<<<< 000000 >>>>> assasin
BB 90 4B 51 1A 90 92 18 00 00 <<<<00 > Cadet war
D5 CD 23 8D F6 8E A4 F5 51 BE <<< 00 > Cadet Leader
... Action%d <<<< 00 > CSD diem g mukul
Skill_%d_rate <<<< 00 > Unlimited Hit
mode_%d_limit_grade <<<< 00 > CADET Bisa CSD sulit
%s_type%d <<<< 99 >>>antihit+ anti reload
sub%d_perform_type < 00 > keluar misi yg dulu
recovery_rate_counnt%d <<<< 99 >>> recovery
blow_rate%d <<<< 99 >>>> pukulan super
time_limt <<<< 00 >>> lari berapasap
sale_end_date_%d <<<< 0000 >>>> shop hack
bullet_range,
map%d_limit_grade,
fhising_exp%d,
peso%d,
mode%d_limit_level
skill%d = anti skill
map%d_limit_grade,
skin%d
action%d
%s_type%d - Anti hit
skill%d - Anti Skill
%s_delay - Skill no delay
STR_DAMAGE - Damage UP
PvEMonster - Token emas
sale_end - Hack Shop
AniCard and RewardB - Reward Dungeon
normal_attack0%d - Freeze CSD
map%d_limit - CSD for Cadet
IsKickUser - No Kick
fishing_exp_%d - Mancing Exp
excavation - Relic
%s_motion_pre_delay - Max Combo
MOVE_SPEED_UP - Lari Macan
hide_weapon - no Weapon
hide_armor - tidak pakai baju
47 75 69 6C 64 4E 61 6D 65 43 68 61 6E 67 65
( GuildNameChange)
00 53 75 63 63 65 73 73 5F 45 66 66 65 63 74 5F 25 64 00
( Success_effect%d )
00 50 72 65 53 65 74 53 6F 6C 64 69 65 72 50 61 63 6B 61 67 65
( PreSetSoldierPackage )
HackShop: sale_date_end
Byte :00 00 00 00
String : no_stop_passive_skill%d | sub%d_custom_value%d
Byte : 000
ment%d
Minutes%d
ioSimpleBoxWeapon
aim%d_attack
end_attack_type%d
skill_air_attack_type%d
control_attack
alpha_rate
TowerDefUserGaugeWnd%d
UpdateItem
public_shop_delay_ani
disassemble%d_result
disassemble%d_code
random_result%d
random_table%d
alchemic_additive%d
alchemic_item%d
release_gp_buff%d
SendToUser
OnLevelUpItem
ChannelingType%d
OnEventShopGoodsBuy
GetClassBuyPeso
GetDecoPackageKeepPeso
Code_%d
PackageActive_%d
InvenManual_%d
end_hour_min%d
start_hour_min%d
end_color%d
Item%d_Type
Grade%d_Rank
red%d
range%d
green%d
AlpaMap0%d
IsMedalItemFull
item_code_%d
ApplyChangeExtraItem
MyChar%d
GetHeroTitleString
excavation_exp_%d
EquipRandTable%d
MaximumRand_%d
LimitGrade%d
RainBowMixerResult
Ping[%d]
push_struct%d
object%d
effect%d
event%d_struct%d_pos_z
MinimumRand_%d
event%d_struct%d_pos_y
event%d_struct%d_pos_x
event%d_struct%d_pos_num
event%d_struct%d_pos_cnt
GetDamage
DamageTable
Award%d
ModeSelectAward_%d
sub%d_same_user
sub%d_min_user
sub%d_max_user
runningman%d
Goal%d
Defense%d
Assist%d
max_buff%d
buff%d_list%d
infection_item_%d
host_item_%d
wear_item%d_name
mode%d_default_player
mode%d_minimum_player
mode%d_hero_match
mode%d_mark_b
mode%d_order
mode%d_coin_visible
mode%d_freeforall
mode%d_active
mode%d_safety
zone%d_collision_buff
turn_line%d_scale
turn_line%d_color
turn_event_scene_index
turn%d_end_effect
turn%d_end_object
StuckExActiveRandMax%d
StuckExActiveRandAdd%d
StuckExActiveRand%d
StuckExWeaponType%d
StuckBuff%d
HighTurn%d
machine_struct%d_angle
machine_struct%d_num
object_item_name
function_object%d
NpcName_%d
NpcCode_%d
ItemCode_%d
ContributeTable
Num_%d
passive_buff%d
map_area_weapon%d_time
map_area_weapon%d_angle
map_area_weapon%d_onetime_use
AKI_DEFENSE
Achar_angle
GetSkinColor
SUPER_DASH
GATOTKACA_JUMP
chaos_face
attack_face
hp_buff%d_name
jump_reload%d_ani
defense_attack
item_equip_buff%d
skill%d
level%d_peso
AUTO_SHOT
extend_zero_aimed
blitz_bk_attack%d
blitz_fr_attack%d
buff_add_attack
cmd_info%d_combo%d_s
cmd_info%d_combo%d_d
cmd_info%d_combo%d_use_d
cmd_info%d_combo%d
cmd_info%d_combo_cnt
cmd_info%d_skill
cmd_info%d_use_type
cmd_info%d
extra_gauge_buff%d
fire_move_right%d
fire_move_left%d
fire_move_back%d
fire_move_front%d
consecution_attack
extend_end_attack0%d
bullet_add_time%d
extend_attack%d
special_att_buff%d_name%d
special_att_buff%d_cnt
special_att_ex%d
special_att_effect%d
mechanics_fly_attack
summon_attack0%d
summon_effect0%d
summon_time0%d
gathering_max_finish_attack
finish_attack
charge_attack
charge_auto_attack
charge_key_attack
summon_use_extend_attack0%d
summon_use_attack0%d
body_mesh%d
hand_mesh%d
face_change_%d_hw
face_change_%d_hm
hair_change_all%d_hw
hair_change_all%d_hm
dash_force_friction%d
dash_force_move%d
extend_run_attack_end
extend_dash_attack%d
dash_buff_add%d
dash_buff_add_attack
dash_spear_type%d
dash_action_attack
extra_dash_attack
blow_dash_getup_attack
dash_jump_force_friction%d
dash_jump_force_move%d
skill_charge_attack
%sskill_search_angle
flame_angle%d
teleport_range%d
attack%d
time_limit
66 69 73 68 69 6E 67 5F 70 75 6C 6C 25 64 // Fishing_pull%d D5F5FC
66 69 73 68 69 6E 67 5F 77 61 69 74 25 64 // fishing_wait%d D5F60C
66 69 73 68 69 6E 67 5F 72 65 61 64 79 25 64 // fishing_ready%d D5F61C
66 69 73 68 69 6E 67 5F 72 6F 64 25 64 // fishing_rod%d D5F62C
00 57 6F 6D 61 6E 55 6E 64 65 72 77 65 61 72 25 64 00 ( WomanUnderwear%d )
Byte : 99/00
( WomanSkinColor%d ) 57 6F 6D 61 6E 53 6B 69 6E 43 6F 6C 6F 72 25 64
Byte : 00/99
00 57 6F 6D 61 6E 46 61 63 65 25 64 ( WomanFace%d )
byte : 00/99
57 6F 6D 61 6E 48 61 69 72 43 6F 6C 6F 72 25 64 ( WomanHairColor%d ) Byte : 99/00
00 57 6F 6D 61 6E 48 61 69 72 25 64 ( WomanHair%d )
Byte : 99/00
4D 61 6E 55 6E 64 65 72 77 65 61 72 25 64 00 ( ManUnderWear%d )
Byte : 99/00
4D 61 6E 53 6B 69 6E 43 6F 6C 6F 72 25 64 00 ( ManSkillColor%d )
byte : 99/00
00 4D 61 6E 46 61 63 65 25 64 00 ( ManFace%d )
byte : 99/00
00 4D 61 6E 48 61 69 72 43 6F 6C 6F 72 25 64 ( ManHairColor%d )
Byte : 99/00
4D 61 6E 48 61 69 72 25 64 ( ManHair%d )
Byte : 99/00
move_speed_rate%d
attack_success_buff%d
push_power%d
blow_power%d
owner_max_gauge%d
attack%d
teleport_range%d
skill_zero_aim_attack_buff%d
reload_force_move%d
combo_attack%d
force_angle%d
push_buff%d
boom_buff%d
pull_buff%d
%s_motion
%s_motion_pre_delay
bullet_angle%d
flame_angle%d
extra_dash_attack%d
//==== Anti Hit&Peluru unlimited ====//
AOB : 25 73 5F 74 79 70 65 25 64
Value : 00
Keterangan : Peluru tidak habis² & Tidak bsa di Hit oleh musuh, klemahannya dapat di hit oleh dash Hero Tipe Magic
//=== Mancing Exp ===//
AOB : 66 69 73 68 69 6E 67 5F 65 78 70 5F 25 64
Value : 99
Keterangan : Ketika mancing Akan mendapatkan Exp hero yg lebih, atau Level mancing klian akan cepat naik,
//=== Relik Exp ===//
AOB : 65 78 63 61 76 61 74 69 6F 6E 5F 65 78 70 5F 25 64
Value : 99
Keterangan : Ketika Relik Akan mendapatkan Exp hero yg lebih, dan Level mancing klian akan cepat naik,
//=== Skin Hack ===//
AOB : 73 6B 69 6E 5F 63 6F 6C 6F 72
Value : 00
keterangan : kulit akan brubah warna
//=== Debu Full===//
AOB : 74 69 6D 65 5F 6C 69 6D 69 74
Value : 00
Keterangan : Ketika kita & musuh Lari atau Jatuh, maka Akan keluar Debu Atau seperti naik awan Sakti
41 63 74 69 6F 6E 52 61 6E 67 65 4D 61 78 : ActionRangeMax Ini ON
41 63 74 69 6F 6E 52 61 6E 67 65 4D 69 6E : ActionRangeMin Ini OFF
FC_tic_time>>00
call_attribute%d_randomtime_max :On
call_attribute%d_randomtime_min :OFF
extend_skill_end_motion :On Value/byte cari sendiri mandiri
extend_skill_end_time_rate :OFF Value/byte cari sendiri mandiri
normal_max_angle :On value/byte
normal_min_angle :OFF value/byte
jump_skill_end_motion: On Value
jump_skill_end_time_rate: OFF Value
skill_end_motion>>00
end_motion_rate>>00
random_angle%d>>99
random_move_max_time :ON byte/Value
random_move_min_time :OFF byte/Value
max_s_mode_delay_time<>decrease_gauge_s_mode
max_a_mode_delay_time<>decrease_gauge_a_mode
second_magic_circle_key_on_height_max<>second_magic_circle_key_on_height_min
second_magic_circle_max_range<>second_magic_circle_min_range
first_magic_circle_move_speed<>second_magic_circle_move_speed
first_magic_circle_offset<>second_magic_circle_offset
String Fast Delay
max_skill_gauge
99
AOB
AniCard and RewardB
IsKickUser
Unlimited HP In DT:7A 65 72 6F 5F 68 70 5F 63 61 6E 63 65 6C 5F 74 79 70 65
ND1:70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 61 6C 6C 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:Value ON<>70 72 65 76 65 6E 74 5F 72 65 63 6F 76 65 72 79 5F 65 71 75 69 70 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:Value OFF
ND2:72 65 63 6F 76 65 72 79 5F 73 6B 69 6C 6C 5F 67 61 75 67 65 5F 6F 6E 5F 77 6F 75 6E 64 65 64 value: oFF<>72 65 63 6F 76 65 72 79 5F 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:value ON
Penggalian:
65 78 63 65 C7 45 D0 70 74 69 6F 66 C7 45 D4 6E:value ON
45 BC 50 8D 8D 54 FB FF FF C7 45 BC 65 78 63 65 C7 45 C0 70 74 69 6F C7 45 C4 6E 5F 63 6F C7 45 C8 75 6E 74:Value OFF
72 65 63 6F 76 65 72 79 5F 6D 61 78 5F 73 6B 69 6C 6C 5F 67 61 75 67 65:recovery_max_skill_gauge
72 65 63 6F 76 65 72 79 5F 73 6B 69 6C 6C 5F 67 61 75 67 65 5F 65 66 66 65 63 74:recovery_skill_gauge_effect
delay_start_time>>use_delay_start_time
Clue fall Damage:64 61 6d 61 67 65 00 64 72 6f 70 5f
No Delay:73 6B 69 6C 6C 5F 67 61 75 67 65 00 6D 61 67 69 63 5F 63 69 72 63 6C 65 5F 79 5F 6F 66 66 73 65 74
max_delay_collision_time>>use_delay_collision_time
max_passive_gauge>>use_passive_gauge
FC_recovery_gauge_tick>>recovery_gauge_tick
recovery_passive_gauge_rate_on_delay_run
reduce_need_gauge>>recovery_delay_on_zero_gauge
invisible_char_mesh
owner_max_gauge%d<>owner_min_gauge%d
max_s_mode_delay_time
max_a_mode_delay_time
need_gauge
max_gauge
decrease_gauge
increase_gauge
skill_end_ani_rate>>skill_end_animation
skill_end_live_time_area_weapon
skill_end_autotarget_
excavating_start_animation_rate>>excavating_start_animation
down_skill_end_time_rate>>down_skill_end_motion
reduce_gauge_tic_time>>reduce_gauge
max_generate_time>>min_generate_time
NO Delay:73 6B 69 6C 6C 5F 67 61 75 67 65 5F 74 79 70 65 00 00 00 00 6D 61 67 69 63 5F 63 69 72 63 6C 65 5F 79 5F 6F 66 66 73 65 74
revival_gauge_gauge>>revival_gauge_bg
extra_gauge_base_dec_rate>>extra_gauge_base_inc_rate
check_skill_gauge
recovery_gauge_rate>>restore_owner_item
gauge_limit_rate
gauge_finishbig_gauge_orange>>gauge_finishbig_bg
skill_gauge_type>>magic circle_y_offset
AllNetworkTableServerRelay >> lostsaga.exe+B83FEC
HeroMatchLimitGrade >> lostsaga.exe+B1BEF8
LadderTeamLimitGrade >> lostsaga.exe+B1BF0C
SetKickOutUser >> lostsaga.exe+B1BDB5 >> 4Ex6Fx4Bx69x63x6Bx4Fx75x74x55x73x65x72
LadderTeamMenu >> lostsaga.exe+B1C288
BroadcastBattleMenu >> lostsaga.exe+B1C298
mode%d_title >> lostsaga.exe+B1C394
mode_%d_limit_max_user >> lostsaga.exe+B1C5B0
poison_tick_time>>poison_per_tick
mode_%d_use_coin_cnt >> lostsaga.exe+B1C5F4
use_speed_random >> lostsaga.exe+B45614
bullet_angle%d >> lostsaga.exe+B455F4
skill_end_autotarget_max_angle >> lostsaga.exe+B08768
max_fire_cnt >> lostsaga.exe+B08840
no_stop_passive_skill%d >> lostsaga.exe+B53CEC<>6E 6F 5F 73 74 6F 70 5F 70 61 73 73 69 76 65 5F 73 6B 69 6C 6C 5F 63 6E 74
no_stop_passive_skill_cnt >> lostsaga.exe+B53D04
max_active_count >> lostsaga.exe+B50B1C
max_accumlate_speed << Value>> min_accumlate >> lostsaga.exe+B50AE4
max_passive_gauge >> lostsaga.exe+B599C4
use_passive_gauge >> lostsaga.exe+B599F8
speed_max >> lostsaga.exe+B2CC7C << Value >> speed_min
speed_max >> lostsaga.exe+B5BE30
damage_max >> lostsaga.exe+B2CCA0
wounded_max >> lostsaga.exe+B2CC94
grade_gray_gm >> lostsaga.exe+B1290C
grade_red_gm >> lostsaga.exe+B1291C
grade_blue_gm >> lostsaga.exe+B1292C
grade_orange_gm >> lostsaga.exe+B1293C
grade_white_gm >> lostsaga.exe+B1294C
hero_title_bonus%d >> lostsaga.exe+B129AC
hero_title_str%d >> lostsaga.exe+B129C0
grade_gray_level%d >> lostsaga.exe+B129FC
grade_white_level%d >> lostsaga.exe+B12A10
max_revival_penalty >> lostsaga.exe+B12484
grade_orange_level%d >> lostsaga.exe+B12A24
grade_red_level%d >> lostsaga.exe+B12A3C
grade_blue_level%d >> lostsaga.exe+B12A50
grade_level%d >> lostsaga.exe+B12A94
ladderup >> lostsaga.exe+B12B24
heroup >> lostsaga.exe+B12B1C
auto_lvlup_amount >> lostsaga.exe+B12B78
max_AOS_level >> lostsaga.exe+B12B9C
fishing_exp_%d >> lostsaga.exe+B1CB1C
max_fishing_level >> lostsaga.exe+B1CB2C
constant_max_grade >> lostsaga.exe+B12C48
max_level >> lostsaga.exe+B12C6C
boss_max_level >> lostsaga.exe+B22CE8
penalty_peso >> lostsaga.exe+B1C33C
limite_max_char_slot >> lostsaga.exe+B122AC
guild_kick_out_peso >> lostsaga.exe+B11328
guild_leave_peso >> lostsaga.exe+B11314
boost_limit >> lostsaga.exe+B11154
SendRequestGift >> lostsaga.exe+B0FF44
BonusPeso_%d >> lostsaga.exe+B94E08
PackageActive_%d >> lostsaga.exe+B19A7C
LimitLevel_%d >> lostsaga.exe+B19A9C>
ShowPeso_%d >> lostsaga.exe+B19AAC
PackageKeepPeso >> lostsaga.exe+B19B1C
OnBonusPeso >> lostsaga.exe+B83FA0
BonusExp >> lostsaga.exe+B83FC2
OnLevelUpItem >> lostsaga.exe+B17CF7
OnBuyItem >> lostsaga.exe+B17CDB
SendP2PRelayPacket >> lostsaga.exe+B0DD0F
IsMeGameMaster >> lostsaga.exe+B0DC33
IsGameMasterID >> lostsaga.exe+B0DC53
IsAdminID >> lostsaga.exe+B0DC73
IsMeDeveloper >> lostsaga.exe+B0DBF3
OnDeveloperMacro >> lostsaga.exe+B17673 (siap test )
onchangeLeaderChar >> lostsaga.exe+B0D74F
IsHoleSendComplete >> lostsaga.exe+B0D548
SetHoleRecvComplete >> lostsaga.exe+B0D56C
max_card >> lostsaga.exe+B0CB1C
max_table >> lostsaga.exe+B0CB30
balance_max_value >> lostsaga.exe+B0C660
OnUseMonsterCoin >. lostsaga.exe+B1C84B / lostsaga.exe+B0C5A5
ioEtcItemConsumption::OnUse >> lostsaga.exe+B0B920
Max_Success_Effect << Value >> Max_Fail_Effect >> lostsaga.exe+B14CB4
Max_Rolling_Effect >> lostsaga.exe+B14CDC
use_team_target_buff >> lostsaga.exe+B0840C
max_weapon_cnt >> lostsaga.exe+B11620
sensing_max_angle << Value >> sensing_min_angle >> lostsaga.exe+B07304
disable_cloak >> lostsaga.exe+B06C4C
disable_helmet >> lostsaga.exe+B06C5C
>> lostsaga.exe+B0ADE8
Fail_Effect_%d >> lostsaga.exe+B0ADA0
hp_decrease_tick >> lostsaga.exe+B2FD6C>>hp_decrease
max_hp >> lostsaga.exe+B2FD80<>char_col_skip>>entity_col_skip
no_damage_mode >> lostsaga.exe+B23F08
no_gravity_combo >> lostsaga.exe+B50440
gravity_desc%d >> lostsaga.exe+B959A0
move_drop_jump_amt >> lostsaga.exe+B06574
change_enemy_down_buff >> lostsaga.exe+B0978C
skill_end_autotarget_max_angle << Value >> skill_end_autotarget_min_angle >> lostsaga.exe+B08768
skill_end_use_auto_target_value >> lostsaga.exe+B087EC
skill_map_effect >> lostsaga.exe+B0880C
disable_armor >> lostsaga.exe+B06C6C
disable_weapon >> lostsaga.exe+B06C7C
jump_max_angle << Value >> jump_min_angle >> lostsaga.exe+B051F8
MaxHPPower >> lostsaga.exe+B04A60 MaxPower >> lostsaga.exe+B04A94
max_skill>>has_skillLimitHPRateMax>>LimitHPRateMinuse_monster_coin_cnt>>99PvEMonsterCoinX>>99GoldMonsterCoin>>99Part 1
global_target_time_max>>global_target_time_min
global_target_search_time_max>>global_target_search_time_min
rade_blue_gm
skill_ready_motion_rate>>skill_ready_motion
gauge_limit_rate
revival_hp_rate>>max_hp_rate
heal_hp_recovery>>extra_hp
grade_orange_gm
revival_hp_rate>>max_hp_rate
Event Coin On=46 61 69 6C 20 43 72 65 61 74 65 20 45 76 65 6E 74 20 4E 6F 64 65 20 3A 25 64 00 00 A0 7D 31 01 B0 91 73 00 43 6F 69 6E 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 3A 20 25 64 3A 25 64 3A 25 64
Event Coin OFF=43 6F 69 6E 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 43 6F 6E 6E 65 63 74 41 6E 64 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 00 00 25 73 20 45 72 72 6F 72 20 47 69 66 74 20 54 79 70 65 20 3A 25 64 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74
Event kristen On=4F 6E 65 44 61 79 47 6F 6C 64 49 74 65 6D 45 76 65 6E 74 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74
Event Kristen OFf=43 68 72 69 73 74 6D 61 73 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 43 68 72 69 73 74 6D 61 73 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 53 65 6E 64 52 65 71 75 65 73 74 47 69 66 74 00 43 6F 6E 6E 65 63 74 69 6F 6E 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 00 00 43 6F 6E 6E 65 63 74 69 6F 6E 54 69 6D 65 53 65 6C 65 63 74 47 69 66 74 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 4F 6E 52 65 63 69 65 76 65 50 61 63 6B 65 74 00 00 50 6C 61 79 54 69 6D 65 45 76 65 6E 74 55 73 65 72 4E 6F 64 65 3A 3A 49 73 47 69 66 74 20 3A 20 45 72 72 6F 72 20 54 79 70 65 20 3A 20 25 64
grade_white_gm
GradeLimitClearMark
SoulOutMark
LimitMark
HotMark
NewMark
hero_title_bonus%d
hero_title_str%d
...
grade_gray_level%d
grade_white_level%d
max_revival_penalty >> 99
grade_orange_level%d
grade_red_level%d
grade_blue_level%d
grade_level%d
ladderup >> 99
heroup >> 99
auto_lvlup_amount >> 99.>>auto_lvlup_time
max_AOS_level >> 99
fishing_exp_%d >> 99
max_fishing_level >> 99
constant_max_grade >> 99
max_level >> 99
6C 69 6D 69 C6 85 C4 FC FF FF 74 88 9D C5 FC FF FF 8B 56 10 52 8D 85 B4 FC FF FF 50 8D 8D 54 FB FF FF 51 C7 85 C6 FC FF FF 67 72 61 64 C6 85 CA FC FF FF 65 88 9D CB FC FF FF C7 85 CC FC FF FF 6D 69 6E:update Hero lama:miÆ…ÄüÿÿtˆÅüÿÿ‹VR…´üÿÿPTûÿÿQÇ…ÆüÿÿgradÆ…ÊüÿÿeˆËüÿÿÇ…Ìüÿÿmin
uPDATE cEPAT:6C 69 6D 69 C6 85 A8 FC FF FF 74 88 9D A9 FC FF FF C7 85 AA FC FF FF 67 72 61 64 C6 85 AE FC FF FF 65 88 9D AF FC FF FF C7 85 B0 FC FF FF 6D 61 78
boss_max_level >> 99
penalty_peso >> 00
limite_max_char_slot >> 99
guild_kick_out_peso >> 00
guild_leave_peso >> 00
boost_limit >> 99
recovery_gauge_rate>>gauge_limit_rate
SendRequestGift >> 99
gauge_recovery_tick>>99
sort_reduce_fullgauge>>sort_type
BonusPeso_%d >> 99
max_multi_map>>multi_map
RecoveryHpRate>>99
MaxAbility
Skeleton
LimitLevel_%d >> 00
ShowPeso_%d >> 999999
PackageKeepPeso >> 99
OnBonusPeso >> 99
BonusExp >> 99
OnLevelUpItem >> 99
OnBuyItem >> 99
SendP2PRelayPacket
IsMeGameMaster
IsGameMasterID
IsAdminID
IsMeDeveloper
OnDeveloperMacro (siap test )
onchangeLeaderChar >> 99
IsHoleSendComplete
SetHoleRecvComplete
max_card >> 99
max_table >> 99
balance_max_value >> 99
OnUseMonsterCoin >> 99
%s_glide_angle_max>>%s_glide_angle_min
Max_Rolling_Effect >> 99
ioClassPrice::GetBonusPeso Error
ioClassPrice::GetClassBuyPeso Error : %d -%d
Skill_cnt
ActiveDelayTimeRand
ActiveDelayTime
ActiveRand
use_team_target_buff
max_weapon_cnt >> 99
sensing_max_angle << Value >> sensing_min_angle >>
disable_cloak
disable_helmet
disable_armor
disable_weapon
Rolling_Effect_%d
Fail_Effect_%d
hp_decrease
hp_decrease_tick >> 00
max_hp >> 99
no_damage_mode >> 99
no_gravity_combo >> 99
gravity_desc%d
move_drop_jump_amt
change_enemy_down_buff
skill_end_autotarget_max_angle << Value >> skill_end_autotarget_min_angle
hp_recovery>>00
normal_target_combo%d_attack>>no_target_combo%d_attack
no_target_damage_rate>>target_damage_rate
max_delay_time>>delay_time
MaxPower >> 99
closeorder_max_time>>closeorder_min_time
change_move_speed_max>>change_move_speed_min
max_skill_gauge >> has_skill_gauge
6D 61 78 5F 63 6F 6F 6C 5F 74 69 6D 65<>75 73 65 5F 63 6F 6F 6C 5F 74 69 6D 65:max_cool_time>>use_cool_time
ActionRangeMax>>ActionRangeMin
ActiveDelayTimeRand>>ActiveDelayTime
use_monster_coin_cnt >> 99
PvEMonsterCoinX >> 99
max_speed
GoldMonsterCoin >> 99
skill_protect_time
fall_max_damage >> fall_min_damage
max_passive_gaugeuse_passive_gauge
max_bullet >> 99
Skin Color : skin_color value 00
s_magic_circle_range_max
drop_max_damage<>drop_min_damage>>drop_zone
drop_damage_rate>>drop_damage
map_area_weapon%d_pos_z
max_witch_gauge
luce_gauge_slot
wounded_attack_type%d_wounded_loop_ani
wounded_attack_type%d_wounded_time
wounded_attack_type%d_wounded
wounded_attack_type%d_resist
wounded_attack_type%d
wounded_attack_type_count
charging_loop_sound
charging%d_attack
charging%d_time
charging%d_scale
charging_scale_cnt
weapon_charging_effect
equiped_effect
pull_end_ani_rate
pull_end_anipull_loop_duration
pull_loop_ani
pull_action_ani_rate
pull_action_aniloop_move_animation
loop_delay_animation
use_effect_start_mode
not_use_bipe_link
use_length_move_value
use_length_move
return_target_down_buff%d
return_target_down_buff_cnt
return_target_buff%d
return_target_buff_cnt
return_target_air_buff%d
return_target_air_buff_cnt
return_weapon_effect
return_attack
return_move_speed
return_type
event_end
event_start
startdelaybutton_on
effect´C
group%d_result%d_rate
group%d_result_count
group%d_max_players
group%d_min_players
result_group_count
resultoffset_zoffset_yoffset_xsub_indexroulette%droulette_countenable_start_angl?e
enable_start_range
reduce_ratespin_speed
restart_timejoin_end_time
spin_stop_times
pin_duration
roulette_coin
skill_end_attack
action_buff%d
action_buff_list
skill_end_move_decrease
skill_end_key_jump
skill_end_key_type
weapon_dead_end_type
key_input_end_type
run_end_type
disable_run_col_skip
run_rotate_speed:on
run_speed:off
use_fire_end
run_duration
skill_end_attack%d_effect
skill_end_attack%d
skill_end_attack_cnt
key_add_gap_time
attack_loop_sound
attack_loop_effect
trace_move_speed
wait_end_duration
trace_collision_range
light_element_attack
ice_element_attack
fire_element_attack
gather_sound%d
gather_effect%d
gather_time%d
gather_att_max_cnt
gather_att_area_weapon
gather_att_offset_z
gather_att_offset_y
gather_att_offset_x
gather_att_ani_rate
gather_att_ani
get_circle
mine_fly_ready_speed
mine_fly_ready_delay
check_max_time
teleport_enable_time
skill_end_auto
target_max_angle
skill_end_auto
target_min_angle
skill_end_auto
target_range
skill_end_auto
target_down_state
skill_end_use_auto_target_value
skill_map_effect:00
magic_circle
fire_angle%d
max_fire_cnt
pull_cnt
target_wound_buff%d
target_wound_buff_cnt
enable_protect_col
zone_wound_type
zone_collision_disable_grap
zone_height_offset
zone_offset
zone_max_width:On
zone_width:Off
zone_under_height:on
zone_up_height:off
zone_angle
zone_inner_range
zone_max_range:0n
zone_min_range:off
zone_range
zone_live_time
pulling_buff
pulling_range
pulling_sensing_time
pulling_duration
change_position_Air_effect
change_position_down_effect
change_position_effect
change_enemy_down_buff
change_enemy_air_buff
change_enemy_buff
teleport_enemy_down_buff
teleport_enemy_air_buff
teleport_enemy_buff
teleport_time
range_min_radius
range_max_radius
teleprot_ragne
teleport_axis_y_offset
special_gauge_type
add_special_gauge_rate
add_attack
delay_attack_max_wait_time
delay_attack_action
Ani_Rate
delay_attack_action
Ani_Down
delay_attack_action
Ani_Up
delay_attack_action
Ani_Center
first_attack
first_attack_action
Ani_Down
first_attack_action
Ani_Up
first_attack_action
Ani_Center
Package%d_Element_CntSub%
second_magic_circle_key_on_height_max<>second_magic_circle_key_on_height_min
second_magic_circle_max_range<>second_magic_circle_min_range
first_magic_circle_move_speed<>second_magic_circle_move_speed
first_magic_circle_offset<>second_magic_circle_offset
max_s_mode_delay_time<>decrease_gauge_s_mode
max_a_mode_delay_time<>decrease_gauge_a_mode
random_move_max_time<>random_move_min_time
random_angle%d>>99
ground_max_time>>underground_max_time
skill_end_motion>>end_motion_rate
jump_skill_end_motion>>jump_skill_end_time_rate
jump_max_angle<>jump_min_angle
normal_max_angle<>normal_min_angle
extend_skill_end_motion<>extend_skill_end_time_rate
call_attribute%d_randomtime_max<>call_attribute%d_randomtime_min
FC_tic_time>>99
hp_recovery_value>value